(last updated: July 30, 2012)  

 
 
 
 

GroundWiz RTS (Real-Time Shaders):
a set of procedural shaders for rendering nature in real-time applications.

Optimized for parallel computing using multiple CPUs and GPU shaders.

More info

GroundWiz plug-in:
for 3ds Max and 3ds Max Design

GroundWiz Planter for mass placement, GroundWiz Terrain Map for procedurally mapping terrains

More info


 
 

What's new:

July 30, 2012 

GroundWiz plug-in update version 1.850 released, available online:
- GroundWiz now compatible with 3ds Max 2013 & 3ds Max Design 2013.
- Bug fixes


June 20, 2012 


Altitude0 - arcade plane racing at height 0 - a teaser trailer released.
Altitude0 game uses GroundWiz RTS technology (version 2.2) - click here for press release.


December 21, 2011 


Gallery updated.

June 1, 2011 

GroundWiz plug-in update version 1.800 released, available online:
- GroundWiz now compatible with 3ds Max 2012 & 3ds Max Design 2012.
- 3ds Max 2012 comes with a new viewport renderer called Nitrous. GroundWiz 1.800 fully supports Nitrous viewport display.
- Bug fixes and improved stability especially when working with mental ray renderer.
»Read more about the new version.

March 3, 2011 

Gugila releases GroundWiz RTS (version 2.1) Demo:
GroundWiz RTS version 2.1 introduces real-time procedural displacement and tessellation and support for DirectX11.
It also offers improved advanced placement of lush vegetation in real-time environments.
Licensing and a demo version of GroundWiz RTS are available now.
- click here for press release.


»Read more news


 
 

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